The original Tale of Wuxia is ruined by its shit translation but even if the translation was perfect the game is plagued by tedious minigames and tons of RNG and can only be loosely recommended for all of the unique things it does and less for how good it is. Large amounts of the game were translated even worse than google translate, with no proofreading and a story so destroyed by the translation you got at most a vague gist of what's going on. The translation was also so atrocious that the game was unfinishable unless you used guides since progression important puzzles can only be solved w/ guesswork or Chinese literacy. It featured oodles of RNG and a really draconian event system that basically forced you to continually reset in order to play with any efficiency. It has a very cartoony chibi-fied life sim phase and a more realistically proportioned phase where all the fights, towns and dungeons took place. I've discussed the first game here, but to summarize it's primarily a combination of a life-simulator (think Persona or Princess Maker games) with an isometric Baldur's gate style sequence of fights and fetch quests. Despite being called the "Pre-Sequel", which I assume they stole from Borderlands, this game is like 99% a Prequel of Tale of Wuxia with only a small epilogue that takes place after the first game. As a quick primer this is a Chinese-developed RPG based heavily on the works of Jin Wong, and is set in the Wuxia fiction genre.
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